Epic unveils MetaHuman Creator: high-fidelity digital humans made easy.

Knoxlabs
2 min readMar 5, 2021

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The new tool is powered by Epic’s Unreal Engine

Epic Games has announced a new, browser-based software tool powered by its Unreal Engine called the MetaHuman Creator that can craft highly realistic human faces and help power more realistic body movements and facial animations.

Epic says the MetaHuman Creator can be used in conjunction with modern motion capture and animation techniques for creating lifelike movements and human interactions scenes built for video games, film, TV, and other formats. The company says these photorealistic humans can be generated in a matter of minutes and equipped with unique hairstyles and clothing, and then they can be tailored further to meet the needs of a production. And these “metahumans” can be manipulated in real time within the tool itself and just using a web browser, Epic says.

“Up until now one of the most arduous tasks in 3D content creation has been constructing truly convincing digital humans. Even the most experienced artists require significant amounts of time, effort, and equipment, just for one character,” said Vladimir Mastilovic, Epic’s vice president of digital humans technology, in a statement.

The humans created with Epic’s new tool don’t approach the photorealism of, say, the digitally rendered photographs of fake people produced by generative adversarial networks, which is the AI technique underpinning projects like “This Person Does Not Exist.”

But as a kind of supercharged video game character creation tool, MetaHuman Creator does seem capable of making some shockingly realistic-looking people that could easily pass for a real-life motion captured actor. Though perhaps we’d need to wait to see what the tool is truly capable of in the hands of third-party creators before making a verdict on whether it escapes the uncanny valley.

MetaHuman Creator will be ready for test-driving as part of an Early Access program within the next few months. You can Sign up to Epic’s newsletter to get updates on its release.

Sources: TheVerge & Unreal Engine

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